Sega Saturn Technical Information Page 69

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Sega Saturn Software Development Standards, SOA version 2.0 64
3.3 Reset through CD door Open
All cases: similar to the normal case. Jump to the console boot ROM
<multiplayer screen>.
4. Save function
4.1 Saving game data when switching discs
To pass game status over several discs, excluding special cases such
as passwords, the only way is to use the backup RAM to save status.
Therefore, all multi-disc applications using the backup RAM must
include specifications to ensure saving game data when switching
discs.
1) Autosave
In applications where game data are saved frequently through
autosave, game data are saved automatically immediately before
inserting a disc. Also, at certain limited points, when the
application calls for autosave, those points must be saved at the
end of play.
2) Arbitrary save
In applications where the user saves data arbitrarily, game data
must be saved immediately before a disc is inserted.
4.2 When there is no backup RAM space available
As shown in <Basic design>, in dual-disc applications, the backup
RAM must be used. In the case of a single-disc application, even if
there were no game data and available space (Save function cannot
be used), the user still must be able to play the game (appendix 1:
see <Backup Software Development Standards>). In dual-disc
applications, when there are no game data and available space (Save
function cannot be used), the disc 2 game cannot be launched
effectively. Therefore, before starting the disc 1 main game, ensure
the following warning message:
Starting the game in the current state does not
allow full play. Do you still wish to start the
game? Yes No
In applications using the save function for reasons other than moving
to a second disc, ensure the following warning message:
Starting the game in the current state does not
allow saving data. Also, you cannot play the game
in full. Do you still wish to start the game?
Yes No
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