Sega Saturn Technical Information Page 10

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Sega Saturn Software Development Standards, SOA version 2.0 5
Special Considerations
For single player games, the game must support operation from any
one of the 6 peripheral ports when the 6Player is connected to Control
Port 1 (left port when looking at the front of the Sega Saturn). The
use of Control Port 2 for single player games is prohibited.
2.3.3 Analog Controllers
Compatibility
Fully compatible with all games in digital mode as a minimum (analog
mode is optional).
Peripheral Types
Mission Stick (and possibly other analog peripherals in the
future).
SMPC Standard Format Type
Saturn Analog Device (see the SMPC User’s Manual for more
information).
Special Considerations
The first 2 data bytes of the Saturn Analog Device Format are
identical to the first 2 data bytes of the Saturn Digital Device.
Therefore, the Mission Stick provides virtual compatibility with the
Digital Device format by inserting digital data in the Right, Left,
Down, and Up bits that correspond to movements of the stick. This 2-
axis movement is also represented by the X and Y analog data in
bytes 3 and 4.
Game producers/developers can choose to make their games
fully compatible with all available functions of an analog controller to
enhance game play (e.g., using the X, Y, and Z
analog data from the Mission Stick). Games can also support
additional peripherals that may be available in the future, but
that make use of SMPC Standard Formats. Examples would be:
6-Axis Analog Controller, which uses the Saturn Analog Device
Standard Format.
Mouse, which uses the Saturn Pointing Device Standard Format.
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