Sega Saturn Technical Information Page 20

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Sega Saturn Software Development Standards, SOA version 2.0 15
8. Main Game
8.1 Screen Display
8.1.1 Display Area Limits for On-Screen Items
Required Important items such as the game score and the number of
Compliance Item remaining player units (player lives) must not be displayed in
the following areas:
• The two cell area on the left/right sides of the game screen.
• The one cell area on the top/bottom of the game screen.
Note that the above screen dimensions are equivalent to the 40 x 28
cell mode. This requirement takes into account the differences in
the display area of monitors.
8.1.2 Standardization of Terminology
Recommended Sega recommends that the display of scores and high scores be
Compliance Item unified as shown below:
Recommended Do Not use
1 Player Scoring
SCORE POINT
2 Player Scoring
PLAYER 1
PLAYER 2
(or 1P / 2P)
1 UP / 2 UP
High Score
HIGH SCORE
(or TOP)
HI SCORE
Table 8.1 Recommended Terms for Scores and High Scores
The display for the number of remaining player units does not
count the play unit in use.
Example:
When 2 is displayed as the number of lives, it means that there
are 2 lives left in addition to the life that is currently being used.
Accordingly, if the game is over after one life is lost, then “0”
should be displayed.
In order to avoid confusion, the same name should not be used more
than twice within a game (especially for user-interface items).
Example:
A menu item under the “Tournament Mode” should not be
called “Tournament.”
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