Sega Seaman Instruction Manual Page 3

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4
B
E F ORE
S
TA RT I NG A
G
A M E
First Thing’s First – Reality Check
The very first item you must obtain is a memory card [Visual Memory Unit
(VMU) sold separately] used to save and maintain the Seaman and its raising
environment, or habitat, data. The VMU to be used must have a minimum of
64 blocks of free memory available. Once the initial habitat set-up is complete,
you are required to continue using this same VMU in order to successfully rear
the Seaman contained within it. Consider this VMU to be both the Seaman and
its habitat, and handle it with appropriate care.
5
When you are ready to begin, connect the Dreamcast Controller to Control Port A
of the Dreamcast and insert the VMU into Expansion Socket 1 of the controller. A
VMU application, a storage matrix called “SM2000US._VM,” will be created to
the VMU. This file is similar to the mini-games and other VMU application files
used by other games. Only one VMU application can exist in each VMU. If
another VMU application already exists, you will be given the option of
overwriting the data. Select “Yes” to do so, however, this will delete the data in
question. Select “No” to cancel the set-up and then, either delete the data manually
or obtain a different VMU. Take care not to delete Seaman data when playing
another game. Note that both the “SM2000US._VM” and “SM2000US.USR
files are required to continue raising your Seaman.
Insert the Microphone
As Seaman matures there will come a time when it will begin to converse with you.
A microphone has been included in this package for the express purpose of
speaking to your Seaman. Whenever you wish to play with your Seaman, always be
sure to insert the microphone into Expansion Socket 2 (see diagram) of the
Dreamcast Controller. Note that the VMU must be inserted into Expansion Socket
1. The Seaman software will not run if these two devices are not correctly inserted
in their proper places.
CAUTION!
The sponge protector attached to the top of the
microphone is intended to reduce excess noise
that may occur while conversing with Seaman.
Ingestion of this sponge by small children may
result in injury or death, so always be sure to
have a responsible guardian explain this before
allowing minors to use this peripheral device.
Do not attempt to remove or adjust these items while the Seaman
software is running. Doing so may not only adversely effect the software, it
may also result in malfunction of the peripheral devices.
Expansion Socket 1
Memory Card
Expansion Socket 2
Microphone
Seaman is a one-player game.
Once you begin raising Seaman, you are expected to assume complete
responsibility for the care and upbringing of a living, breathing creature. So,
before you begin with the initial set-up procedure, you are strongly
recommended to double check with yourself that you are mentally prepared to
assume this important responsibility.
The first step you must take in preparation is to set-up the required equipment.
At this time, should you experience any tension-related symptoms such as heart
palpitations, perspiration, etc., resulting from the sheer weight of the
responsibility for rearing a Seaman, you may wish to loosen up a bit by
stretching or taking a bit of exercise. Once you are sufficiently relaxed, you are
ready to begin (do not turn the power of the Dreamcast ON just yet).
B e fo r e sta rting the set-up pro c e d u re, be sure to set
the inte rnal audio setting of your Dre a m c a st (ste re o
or mono) to match that of your TV speake rs. This
will ensure optimal sound quality for your game.
Expansion Socket 1
Insert the Memory Card
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