Sega Seaman Instruction Manual Page 4

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C
R E AT I N G A
S
EAMAN
H
A B I TAT
Memory Card File Creation
Once you have confirmed that the VMU to which you will create the
Seaman habitat is firmly inserted into Expansion Socket 1 and the
Microphone into Expansion Socket 2 (refer to the diagram on p 4), you
are just about ready. At this point you are advised to pause, relax and
release any tension you may be feeling.
Now, insert the Seaman disc into the Dreamcast and turn the power
ON. After a few moments, the following message will appear:
This memory card does not contain a habitat for Seaman.
Would you like to create a new habitat?”
Do not despair upon seeing this message. For if you select “Yes,” a brand
new habitat with all the required data will be downloaded from the disc
and installed, or created, to this VMU. If you realize you have mistakenly
inserted the wrong VMU, select “No” and replace it with the correct
VMU.
After selecting “Yes”, should the following message appear:
“There are not enough blocks of free memory available. 64 blocks
are required in order to save game data. The game will not continue.
This indicates that this VMU cannot be used to create a Seaman habitat.
In this case, you must abort the current procedure and either obtain a
new VMU or delete enough data in the VMU (refer to the Dreamcast
instruction manual for details) to free up the required 64 blocks.
CAUTION!
Never attempt to remove the memory card while this message is
displayed. Doing so may result in damage to or malfunction of
the memory card.
Once you have successfully selected “Yes”, the following message will
appear:
“Saving data to the memory card... Do not remove the memory
card or turn the power off.”
Once this procedure is complete, the following message will appear:
“(Month, Date, Year) A new habitat has been created for Seaman.
Please enjoy your time with Seaman.”
Congratulations! This VMU now contains your very own Seaman
habitat. Do not forget that you must use this same VMU when accessing
this habitat in the future. If you attempt to use another VMU, this data
will not be available, as it cannot be read from any other VMU.
Furthermore, if you delete the data saved to this VMU, you must begin
the entire process from step one, so be sure to handle this VMU with the
utmost care. In order to prevent you from accidentally losing track of
your Seaman, we have made sure that it is not possible to create more
than one Seaman habitat to each VMU.
Remember, ‘Only one Seaman habitat per memory card.
CAUTION!
Never touch the Analog Thumb Pad or Triggers / while
turning the Dreamcast power ON. Doing so may disrupt the
controller initialization procedure and result in malfunction.
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