Sega Sonic Shuffle Instruction Manual Page 10

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There will be a Clear Mini-Game when the last Precioustone has been collected.
There are seven Precioustones to collect for every board in Story Mode. This is the last
chance for every player to win rings to change their overall rank for the board.
The winner of the Clear Mini-Game will win an Emblem.
In STORY Mode, the number of emblems collected is displayed and the winner will
advance to the next stage. If you dont win, it’s game over!
If you lose, you may select whether to return to the Title Screen or to restart the same
board.
In VERSUS Mode, the number of emblems is not displayed.
You add coins to the Sonic Bank after you complete each board in STORYMode. Use
these coins in the Sonic Room to buy pictures. Who knows what surprises may be
unlocked in Sonic Room...
Ending a Board
Sonic Bank
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SHIELD QUARTZ
For 4 turns, no one else can use a Forcejewel.
WARPONITE
All players will be teleported to a random space.
DELETITE
Spin the roulette to destroy one player's Forcejewels.
PACKLITE
Prevents all players from reaching the Precioustone for 3 turns.
CURSE OPAL
Annoy another player--spin the roulette to see who your victim will be.
GEASDAIN
Spin the roulette to choose one player to move 6 spaces for 3 turns.
FOOLMOON
Spin the roulette to swap your high card for another player's low card.
TRANSFIRE
Spin the roulette to see who will be teleported to a random space.
LOSE QUARTZ
Changes the battle, event, and plus ring spaces into minus ring spaces for 4 turns.
MEDIUM
Teleports all players to the space you're on.
BLOCKITE
Protects you from the effects of the other players' Forcejewels.
CARBUNCLE
A fairy who loves to eat Forcejewels. (And has a huge appetite).
DUPLICHAOS
Transforms itself into a different Forcejewel.
CHAMELIONITE
Transforms into a random Forcejewel, and uses its power immediately.
RINGIDIUM
Changes the battle, event and minus ring spaces into plus ring spaces for 4 turns.
BATTLE RUBY
Changes the ring and event spaces into battle spaces for 4 turns.
MAGNIFIRE
Increase one player's area on the roulette.
1 FORCE MARCH
Force one player to move 1 space on the next turn.
6 FORCE MARCH
Force one player to move 6 spaces on the next turn.
SonicShuffleManual10_13 10/13/00 2:10 PM Page 18
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