Sega Crazy Taxi Owner's Manual Page 35

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30
Clears the contents of BOOKKEEPING and high
score player ranking entry.
When clearing, bring the arrow to YES and when
not clearing, to NO, by using the SERVICE
BUTTON, and push the TEST BUTTON.
When the data has been cleared, COMPLETED
will be displayed. Bring the arrow to NO and
press the TEST BUTTON to cause the MENU
mode to return on to the screen.
Note that the contents of the GAME SETTING,
COIN SETTING, and BOARD SETTING are not
affected by BACKUP DATA CLEAR operation
.
BACKUP DATA CLEAR
YES (CLEAR)
>NO (CANCEL)
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
7 - 12 BACKUP DATA CLEAR
FIG. 7.12 BACKUP DATA CLEAR
In Page 2/3, Histogram of Number of Play as against Play
Time is displayed. For setting the DIFFICULTY, refer to this
histogram.
Page 3/3 displays the characters selected frequency at the
time of Game Start.
7 - 11 BOOKKEEPING
Choosing BOOKKEEPING in the MENU mode displays the data of operating status up to the present are shown on 2
pages. Press the TEST BUTTON to proceed to PAGE 2/2.
BOOKKEEPING PAGE1/3
COIN CHUTE #1 XXXXXXXXXXX
COIN CHUTE #2 XXXXXXXXXXX
TOTAL COINS XXXXXXXXXXX
COIN CREDITS XXXXXXXXXXX
SERVICE CREDITS XXXXXXXXXXX
TOTAL CREDITS XXXXXXXXXXX
NUMBER OF GAMES XXXXXXXXXXX
TOTAL TIME XDXXHXXMXXS
PLAY TIME XDXXHXXMXXS
AVERAGE PLAY TIME XXMXXS
LONGEST PLAY TIME XXMXXS
SHORTEST PLAY TIME XXMXXS
PRESS TEST BUTTON TO CONTINUE
FIG. 7.11a BOOKKEEPING (1/3)
COIN CHUTE#*:
Number of coins put in each Coin Chute.
TOTAL COINS:
Total number of activations of Coin Chutes.
COIN CREDITS:
Number of credits registered by inserting coins.
BOOKKEEPING PAGE 2/3
TIME HISTOGRAM
COURSE BEGINNER ADVANCED EXPERT
~2M29S 0 0 0
2M30S~2M44S 0 0 0
2M45S~2M59S 0 0 0
3M00S~3M14S 0 0 0
3M15S~3M29S 0 0 0
3M30S~3M44S 0 0 0
3M45S~3M59S 0 0 0
4M00S~4M14S 0 0 0
4M15S~4M29S 0 0 0
4M30S~ 0 0 0
PRESS TEST BUTTON TO EXIT
FIG. 7.11b BOOKKEEPING (2/3)
BOOKKEEPING 3/3
FAVORITE CHARACTER
AXEL 0
B.D.JOE 0
GENA 0
GUS 0
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
FIG. 7.11c BOOKKEEPING (3/3)
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